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About Total Retribution

Total Retribution is a mod using Valve's Half-Life 2 engine.
Based on popular First Person Tactical Shooters.

Total Retribution Update
Written by Administrator   
Saturday, 21 May 2005
Been awhile since I have posted any news, however the team is still hard at work.
The other dev's now have a working copy of TR which we have play tested a few times together. Fubar decided to spawn jeeps throughout our test level.
Ladder climbing has been implemented, similar to R6's climb style. Although there is a jerky problem once you are on ladders, this is an engine specific bug which Valve reported, they are going to be fixing in the next SDK update. TR is not far off from alpha release.
Interfaces are currently being implemented, for the intermission menu, and admin menu.
The weapon system is in place and is being tweaked after every play test. We will be adding the weapons for alpha shortly, as well as the kits which will make alpha.
There is still alot of work to be done, but we are starting to see TR take form, and we have a working game to play with. Mike and motives are currently working on models and the animations for TR which take a bit of time but we hope to have those in-game in a few weeks. Six, Fubar, Majixx, and Thejackal are working on the first levels for TR which are looking great. TR has hired a new web developer to re design the site, and skin the forums.
We will have 1 more public media release, once we have player models / animations, and weapon models in game. The next public release will include a trailor of TR.

Stay tuned.....
Last Updated ( Saturday, 21 May 2005 )
Big news for Level Designers
Written by Administrator   
Wednesday, 02 March 2005
As some of you know creating levels using hammer is really time consuming.
Very difficult to learn, compared to other engines. Wouldn't it be nice if you could create a level in 3d Max and then import it into the game you are designing levels for?
Wouldn't it save time, make things easier when creating levels?

Total Retribution Level Designers have the same problem, as most of you have. Taking hours to build levels, when it would take far less time if the level could be created in 3d Max. You could create your models for the levels and everything all at the same time.

That time is here. Game Level Builder 3.0 from https://www.Maple3d.com has such a product.


Game Level Builder 3.0 (GLB) is a toolset for making convex e.g. (bsp ruled) based levels for games using discreet's 3ds max™ and gmax™. The main difference between GLB and all of the standard convex based level editors is that GLB's main system for modelling is not based from boxes which are hollowed or carved (CSG subtracted). GLB allows you to simply draw walls and click in doors, windows and floors. GLB3 can help you create levels faster than any other tool on the market. Create Stairs in seconds, entire buildings in minutes and complete levels in a few hours.

If you haven't done so you should really check out the Maple3d.com website and download GLB2.22 for free.

Total Retribution Level Designers will be using GLB 3. for all aspects of Level Design. No more trying to learn hammer, no more taking hours to create levels.

https://www.Maple3d.com is a primary sponser of Total Retribution.

The TR dev team wants to thank Michael at Maple3d.com for sponsering us.
Last Updated ( Wednesday, 02 March 2005 )
TR Site traffic Month of Feb 2005
Written by Administrator   
Tuesday, 01 March 2005
Total Retribution has generated a huge amount of traffic for Feb 2005.

13000 unique hits  25000 visitors  1671529 Hits

The stats are the largest amount of traffic that Total Retribution has recieved since the site opened in Nov 2004

We want to thank everyone for supporting Total Retribution.
Without your support, TR would not be what it is today, and what it will become future.

The Dev Team thanks you.
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